The Rathpith Terror [[Zealot's Oath CI Double Totem Witch]] NEW: Taryn's Shiver Version!

Mark confirms CI+ZO works

92 points WIP
-65% All Elemental Resist
-80% Resists
-16% Block Chance
-12% of Block Chance applied to spells. (With Rathpith Globe, 67-72% of 46% Block Chance)
-153% Energy Shield
-175% Increased ES on Shield (120% ES, 55% Defenses)
-104% Increased Armor
-4.55% Energy Shield Regen/Sec
-30% Reduced Critical Strike Damage
-22% Reduced Mana Cost
-10% Reduced Mana Reserved
-30% Increased Buff Effect

This build aims to take survivability to the point of 'overkill'. All the dps increases available to builds that inspired this one are available, and some that aren't I've reached on the other side of the tree in higher quantities.

This is still a work in progress, but I think I am headed in the right direction.
Great survivability comes from using double totems, and not much is required to increase their dps, freeing up many of my points to use toward defenses. That is nice, but I am building Zealot's Oath for those times when having constant es regen will mean the difference between life and RIP.

Originally I was planning using Ambu's Charge, but considering it only granted 2% more regen and I'm already quite safe I switched to CI. Doing that freed up 20 points, giving the build room to grow after becoming a stone wall of ES.

As hypershatter pointed out, the best way to increase the dps coming out of the Ice Spear totems is to increase cast speed, crit chance and multiplier. While the Shadow area has those nicely tucked away together my build has to get them as it goes, but can end up with quite a respectable amount of each:
111 points
-110% Crit Multiplier
-165% Crit Chance
-16% Cast Speed


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Taryn's Shiver Version Because it's just that awesome
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Original Ambu's Version
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If you want to build this one, you need 5 items that have 20% chaos resist and 32% chaos resist from the tree.

Spoiler
90 points

111 points

111 points with Pain Attunement
111 points with Cast Speed instead
111 points with Soul Siphon I think this one is worth a test.
111 points with Whispers of Doom
111 points focusing on survivability
-161% Increased Life
-65% All Elemental Resist
-32% Chaos Resist
-15% Block Chance
-153% Energy Shield
-175% Increased ES on Shield (120% ES, 55% Defenses)
-104% Increased Armor
-2.9% Health Regenerated/sec, +2 Endurance Charges
-22% Reduced Mana Costs, 10% Reduced Mana Reserved
-6.45-7.45% ES Regen/sec


It was right about this point that I decided CI is better. With frost wall and range AND totems, and the fact that I'm only planning on getting 2% regen from having low life, I think going CI, dropping 20 points out of the build for free and still getting 5% is just fine. Now to check to make sure auras are still viable.


This build was inspired by a combination of two builds posted here on the forums. My goal was to use the Zealot's Oath build as a base for the survivabilty, and the totems to do the damage. In practice, the build leans toward the ZO, picking up dps bits as it can.

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Struyk's Ambu's Charge Templar
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Spoiler
(imo) Pros
--------------
-Great survivability. I'm already impressed with health regen on a mara, I imagine 1k es regen/sec is amazing.
-Satisfying achievement. The gear requirements for this build is extensive; if I'm going to acquire any amount of wealth in this game, I want it to go toward a character that is quite impressive.
-Huge team presence with auras and apparent invincibility. I love the 'can't touch this' aspect of the ZO build
-Build versatility. Used as a platform with changing the attack style as part of the plan, this build doesn't require much in the way of active skills. I still may have room for all the traps and curses the other build wants, especially if auras can still go in an offhand.

Cons
-----------
Looking at the list Struyk made, not much, except:
-the low-ish dps
-(for me) odd playstyle.

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hypershatter's Double Ice Spear Totem
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Spoiler
(imo) Pros
------------
-Awesome playstyle. I built a flame totem templar in cb and loved it
--Safe. it was easy to toss down totems and raise a few zombies and watch things burn
--Humorous. They never even touch you
-Great DPS. As hypershatter said in his own Pros list, the build does great damage, and has little problem with anything except blood magic

*the rest of his pros I think still apply, except the gear requirement in the combined build

Cons
------------
-Mana. Still a big issue. With all the auras the other build wants I'm beginning to see why it was planning on using a melee attack
-What if? If for some reason mobs do get to you, you could be in trouble.
-Demanding skilltree. I'm not sure I covered all the bases for this one
-Helpless early. Not a big issue, but enough to mention

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Combined Zealot's Totem Pros/Cons
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Spoiler
Pros
------------
-Almost nullified risk
-Totems that work together to keep your enemies frozen
-Versatility
-High dps
-Great solo; High party impact

Cons
------------
-Huge mana demands
-Tough on maps with mana restrictions
-Totem ui (think they patched this, we'll see)
-Gear intensive
-Low hp, requiring 75% chaos resist

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Skills and Gems
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Spoiler

6 Linked (preferably)
Ice Spear
(Spell Totem)

Options:
(Reduced Mana)
(Lesser Multiple Projectiles/GMP)
(Increased Critical Damage)
(Increased Critical Strikes)
(Elemental Proliferation)
(Faster Casting)
(Faster Projectiles) not if it goes into phase farther out
(Knockback) lol?



Traps
Fire Trap
Bear Trap
Conversion Trap

Curses
Pick as many as you can cast to wear, and bring what you might need to swap in.

hypershatter:
"
Frostbite: cold resist debuff and greatly chance to chill and freeze
Elemental weakness: cold and lighting resist debuff.
Temporal chains: chill/freeze and temporal chains can pretty much lockdown any mob
Projectile weakness: I don't use this primarily simply because elemental weakness is stronger. However, its very useful with this build due to the freeze+knockback, and projectile piercing in 2nd form of icespear.
Critical weakness: very powerful skill because ice spear is almost guaranteed crit.
Warlord's mark: very good for party play and mana restriction maps, refill flasks
Enfeeble: another variation, put that with temporal chains if you are superduper defensive, i would only use this for triple curse variation build tho.

(Increased AoE)

Auras
-10% Reserved, 22% Reduced Mana Cost
Vitality
Clarity
Discipline
(Reduced Mana Cost)

Non-Linked
Frost Wall
Portal :D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items Unique Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spoiler

Amulet: Eye of Chayula or Stone of Lazhwar (special consideration if you have Taryn's Shiver)

Belt: Find you a good ES belt

Rings: Dream Fragments or Doedres Damning (if you have hex master)

Chest: Find you a good ES chest

Boots: Shavronne's Pace, Sin Trek, Windscream, ES Boots

Gloves: Lochtonial Caress, Maligaro's Virtuosity, ES gloves

Head: Asenath's Mark, Chitus' Apex, Rime Gaze, ES Hat

Shield: Rathpith Globe, Aegis Aurora, Saffell's Flame, ES Shield

Weapon: Divinarius, Eph Edge, Moonsorrow, Quill Rain, The Supreme Truth, (I cry a little on the inside when I read Taryn's Shiver. If I got that I might drop the shield :P)


Thank you for reading! Please share any constructive thoughts you may have, and happy hunting!
IGN: Jacian
Last edited by javisb#0309 on Feb 9, 2013, 8:36:41 PM
Hey, I liked reading this.

Although I have a few question; namely, can Ambus Charge have 6 links? ( i found 1 (ilvl 52) and i used alot of jewellers orbs on it just to get to 4 links max) ?

Also if I would say take CI + ZO would that be viable?
Will the life regen be on your *hidden* life still or not?

Thats it for now
No reason it cant that I know of, chances are just rather low (especially at that ilvl). minimum known ilvl for 6 sockets is 50; presumably the higher the better

Not at all, the low life state would not be achievable. You could do it, but many avenues of getting health regen would be closed to you.
EDIT: Now that I think about it, that is way easier.

I would have to guess on that one, Struyk could tell you for sure.
IGN: Jacian
Last edited by javisb#0309 on Feb 5, 2013, 8:33:18 PM
The difficulty of maxing out chaos resist in merci has lead me to create a variant that focuses almost entirely on survivability.
EDIT: This concluded in building for CI
IGN: Jacian
Last edited by javisb#0309 on Feb 5, 2013, 8:32:50 PM
Verified CI+ZO works as I understood it
IGN: Jacian
That I do, its amazing
IGN: Jacian
Hey

This is my current build

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAv4HYwx9DkgQfxEvEVARlhVQFr8W8xdUHRQigSY8J6kspyy_L5074ULDQ2NN2FcrWPVZ81orXfJmnm0ZcFJw1XFNc1N-WX_GghCH24hCjDaMdo48j0aZmprPncSiLqKjo_KnCKcrtve3MbiTu9bAGsBUwcXB88Ntxp7a3d-E37Di9-aB62PsGPId8-r60pLBjr4RLXyDzfoy0UVHtQRdxkbX3fNgbZ2AgzgUTQSzgW-ePAJx98HQ0Juh99esmE665OvjVg==

I am using dual totems with > Ice Spear/LMP/Faster Casting/(rarity or add lightning)

Dual wand with increased spell damage and projectile speed

Tell me what do you think?
From my experience playing I'd say your build would be much faster than the one I made. I would recommend using increased crit multiplier as your last gem, but other than that it looks solid.

An interesting choice you made was up at the top with freeze time and chilled out of freeze. I'd say those aren't necessary but are nice options. If you are intent on them, you might consider moving those three points down to the chill duration in the templar area where you have more crit chance/mult readily available.

Something like this maybe:
More damage
The only difference would be that you are not in close reach of the curses and staff nodes any more. With plans of shiver that could be meaningful, but from my experience not having permanent curses wasn't too big of a deal.

My witch died while zoning into an area with mobs on top of the door while my computer derped out a huge load time, but if/when I come back to this build, I would probably build much more like this than focusing so much on defenses.
It'd be nice to actually have a decent kill speed for a change.
IGN: Jacian

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